Winterlynx Engine - part 1.
Sounds a lot bolder and important than it actually is. I've been working on some utility objects to form a base library for my projects. I tend to suffer of the Framework Syndrome, so it's probably more than I'll ever need; be it as it may, the first two subsystems of the Winterlynx Engine are ready.
Started two days ago, the basics of Resource Management and Audio playback are down and working. Audio is still basically meh: a wrapper around resource manager that loads and plays music and sound effects through openAL.
Still ways from where I want to be, but it's a start. I'll be cannibalizing some other projects to address this. It'll be fun.
Next up: EndOfTimes gets started, of course from the middle - battleground and map representation. So far, it's going to be a top-down view; scalable, can be panned using arrows, zoomed via mouse wheel. Hopefully closed by next saturday.
Will keep you posted.